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Location

CoLab

Start Date

3-5-2019 1:30 PM

End Date

3-5-2019 2:45 PM

Document Type

Poster

Description

Quadtree based rendering is a new technology that allows any per-pixel renderer to efficiently change the resolution of an image while rendering. This allows the renderer to add detail only where needed, speeding up render times and subdividing the once monolithic rendering task into discrete, iterable steps. Potential applications of this technology include film production, video games, virtual reality, and foveated rendering. This project is a proof of concept which shows the technology applied to the real time rendering of iterative function fractals.

Comments

The faculty supervisor for this project was Beth Edmonds for the STEM Scholar program.

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May 3rd, 1:30 PM May 3rd, 2:45 PM

Quadtree Rendering for Per-Pixel Applications

CoLab

Quadtree based rendering is a new technology that allows any per-pixel renderer to efficiently change the resolution of an image while rendering. This allows the renderer to add detail only where needed, speeding up render times and subdividing the once monolithic rendering task into discrete, iterable steps. Potential applications of this technology include film production, video games, virtual reality, and foveated rendering. This project is a proof of concept which shows the technology applied to the real time rendering of iterative function fractals.