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Location
CoLab
Start Date
3-5-2019 1:30 PM
End Date
3-5-2019 2:45 PM
Document Type
Poster
Description
Quadtree based rendering is a new technology that allows any per-pixel renderer to efficiently change the resolution of an image while rendering. This allows the renderer to add detail only where needed, speeding up render times and subdividing the once monolithic rendering task into discrete, iterable steps. Potential applications of this technology include film production, video games, virtual reality, and foveated rendering. This project is a proof of concept which shows the technology applied to the real time rendering of iterative function fractals.
Quadtree Rendering for Per-Pixel Applications
CoLab
Quadtree based rendering is a new technology that allows any per-pixel renderer to efficiently change the resolution of an image while rendering. This allows the renderer to add detail only where needed, speeding up render times and subdividing the once monolithic rendering task into discrete, iterable steps. Potential applications of this technology include film production, video games, virtual reality, and foveated rendering. This project is a proof of concept which shows the technology applied to the real time rendering of iterative function fractals.
Comments
The faculty supervisor for this project was Beth Edmonds for the STEM Scholar program.