Location
CC 234
Start Date
4-8-2016 2:00 PM
End Date
4-8-2016 3:00 PM
Description
Trends in digital teaching and learning combined with the learning preferences of college students result in an ever-increasing need for digital learning objects and experiences. Time, budget, and environmental restraints compound instructional design challenges, resulting in too many projects spread over too few staff members. Rapid Prototyping (RP) is an iterative design process originating from the software engineering sector. Adapted to instructional design, RP allows academics to facilitate the design, development, and assessment of multiple learning objects to maximize resources, while catching problems early in the development stage. Discussion will center on how RP can overcome common instructional design problems. Technical details like scheduling and coding usability tests will be offered, as well as a comparison of RP and the traditional ADDIE model. Examples of information literacy projects completed using the RP model along with team member feedback will be shared.
Included in
Educational Assessment, Evaluation, and Research Commons, Educational Methods Commons, Higher Education Commons, Instructional Media Design Commons
Cutting Time, Not Corners: Rapid Prototyping in Instructional Design
CC 234
Trends in digital teaching and learning combined with the learning preferences of college students result in an ever-increasing need for digital learning objects and experiences. Time, budget, and environmental restraints compound instructional design challenges, resulting in too many projects spread over too few staff members. Rapid Prototyping (RP) is an iterative design process originating from the software engineering sector. Adapted to instructional design, RP allows academics to facilitate the design, development, and assessment of multiple learning objects to maximize resources, while catching problems early in the development stage. Discussion will center on how RP can overcome common instructional design problems. Technical details like scheduling and coding usability tests will be offered, as well as a comparison of RP and the traditional ADDIE model. Examples of information literacy projects completed using the RP model along with team member feedback will be shared.