C2C Digital Magazine
Gamifying: A systematic consideration of everything
Abstract
This work introduces a gamified method (“a systematic consideration of everything”) of instructions design, which considers Kirkpatrick’s Model and learner motivations.
Recommended Citation
Wiley, Hattie
(2021)
"Gamifying: A systematic consideration of everything,"
C2C Digital Magazine: Vol. 1:
Iss.
15, Article 10.
Available at:
https://scholarspace.jccc.edu/c2c_online/vol1/iss15/10
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